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  • We've succeeded in the past to make a bunch of little balls behave like a fluid, but can we now make them look like a fluid too?
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  • I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...
  • I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...
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I don't think you can get 1 or 2 stars in this level because you can only fix one line of

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