Understanding Directshow Programming 11
Let's dive into the details surrounding Directshow Programming 11. In this lesson we ran the code that we wrote at the end of the previous lesson. This code allows us to wait just until the file ...
Key Takeaways about Directshow Programming 11
- In this lesson we read from the msdn the topic: Learning When an Event Occurs. We discussed the basic notion of polling vs.
- Here I was just trying to see if I could get any sample video of
- In this lesson we explained the call to Sleep. Next, we replaced it with a call to WaitForCompletion. Just before we can do this, we ...
- In this lesson we fixed the problem that we experienced at the end of the previous lesson. We looked up the error using the ...
- Explore the essentials of `concurrent
Detailed Analysis of Directshow Programming 11
In this lesson we finished building our sample file playing application. We went over the msdn's code. We also started reading a ... In this lesson we created a new windows application. We copied the code from our project into this new application. We tested it. In this lesson we displayed the output of the returned values from GetEvent. We got EC_PAUSED and EC_COMPLETE. We also ...
In this lesson we played the file in our code. In order to accomplish this, we had to first extract from the pGraph pointer, ...
That wraps up our extensive overview of Directshow Programming 11.