Understanding Directx Lighting Sample

Exploring Directx Lighting Sample reveals several interesting facts. Just started fiddling with

Key Takeaways about Directx Lighting Sample

  • Tutorial
  • C++ 3D game programming
  • Build 2017 Lighting up HDR and advanced color in DirectX
  • Update of my little engine developed with DirectX12. It uses Deferred Shading + Tone Mapping + IBL + PBR Code: ...
  • The first part of the video shows a scene without Tone Mapping, the second part shows the same scene with film tone mapping.

Detailed Analysis of Directx Lighting Sample

Experimenting with This is a simple specular DirectX

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