Exploring Glsl Physically Based Particle System

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  • A work-in-progress game engine for my university course.
  • Variable
  • Early test of a Million Particles
  • Created by Transform Feedback in shader Music: https://www.bensound.com.
  • I finally had a chance to research and throw together a compute shader

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GLSL Hey, It's been four months already I finally found some time and courage to make another tut. Hope you gonna like it, It's a basic ... For After spending more time with my previous PBR scene, I noticed that there were a few visual glitches with regard to how the ...

Renderer in development... https://github.com/tigrazone/

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