Exploring Gpu Based Pathfinding And Collision Avoidance

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  • 101 TIE FIGHTERS, 2 CAPITAL SHIPS 400 FPS!!! I am working on a prototype that will be used for a future space action combat ...
  • Multi-Agent Pathfinding on GPU using ComputeShader
  • Explaining parts of my Final Year Project where I test the the speed of execution of A* using a Compute shader in Vulkan.
  • Pathfinding
  • Conflict

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Full project report and documentation is available at https://goo.gl/B91R3U. • Implemented I decided to show you a little preview of my SwarmAI visual debugger. This system was designed by me and I am fairly certain is a ... I got inspired by a GDC talk about Starcraft II GPU

Bots visit random waypoints while avoiding one another. Source code: https://gist.github.com/fogleman/436e19a22f570f1cce2f.

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