Exploring Gpu Driven Rendering In Zig Coding Vulkan Rendering

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I threw away two perfectly good weeks refactoring vkguide Due to the number of high-quality submissions we received this year we were unable to include all the talks we would have liked ... I did it! It wasn't easy, but I pushed through all the chapters up to chapter 5. Still a lot of refactoring ahead before it looks clean, but ... I threw together a basic procedural terrain generator using simplex noise and a two-pass compute approach. In just a few hours !

Water

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