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  • Showcasing the latest HLSL updates I've made to
  • The following video showcases the updated skinned mesh shader for
  • In Battlefield 2, environment maps were calculated using the reflection between the world-space camera view vector and a vector ...
  • Showcasing my HLSL updates to
  • The enhanced editor for

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This video showcases my implementation of C++ : I've recently added significant updates to I have made significant HLSL updates to

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