Understanding Raytracing With Multiple Threads
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Key Takeaways about Raytracing With Multiple Threads
- Group 10's Midterm Presentation of our research project on
- Demonstration video for
- code (tested on MSVC C++20): https://drive.google.com/file/d/1GhjBmmwT9aVr6yDkfpV4AYMG5YlRwt0L/view?usp=sharing.
- Raytracing in One Weekend, tile-based multi-threading and quick-view
- A quick demo video showing off my
Detailed Analysis of Raytracing With Multiple Threads
Final project for the CS 5360 Non-Interactive Computer Graphics class at Northeastern University - Summer II 2023. gamedev #gamedevelopment #programming Showing a little experiment. This will probably feature later on in my Just a *small* video to show the difference between raytracing with a single thread, and
Equivalent to a 50 minute university lecture on
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