Understanding Rive 101 Components

Exploring Rive 101 Components reveals several interesting facts. Components

Key Takeaways about Rive 101 Components

  • In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Hover and click.
  • State machine layers allow you to play multiple animations simultaneously. Even if the animations have different timings.
  • You can define default values for your View Model Properties before the state machine is active. This allows us to further define ...
  • This video explains the difference between State Machine Inputs and View Model Properties. We are politely encouraging all ...
  • Align tools allow us to align and distribute objects on the stage.

Detailed Analysis of Rive 101 Components

Components You may have heard of Rive

Stateful

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