Exploring Unity Smooth Marching Cubes 1
Exploring Unity Smooth Marching Cubes 1 reveals several interesting facts.
- Proof of concept showing meshes being generated at lower detail. I simply increase the step size between voxels. Right now the ...
- Better threading to fix jitteriness. The gizmo
- I found the code for this Here https://github.com/SebLague/
- Multiple materials using RGBA channels. Each material is given an RGBA value, this is a limiting yet easy method to create ...
- I have created a large
In-Depth Information on Unity Smooth Marching Cubes 1
https://discord.gg/p9ZTjrABqR. In this coding adventure I try to understand I decided to mess around with a different type of voxel terrain generation: By popular demand, we're starting a new series! This
Unity Smooth Marching Cubes 2
Stay tuned for more updates related to Unity Smooth Marching Cubes 1.